/* Errors types used in the backend */ Errors := {"EntityNotFound" : "EntityNotFound", "InternalError" : "InternalError"} ErrorCodes := {"EntityNotFound" : 401, "InternalError" : 500} /* Object kinds */ ObjectKinds := { /* Asteroid in the game */ "Asteroid" : "asteroid", /* A player in the game */ "Player" : "player", /* A shot in the game */ "Shot" : "shot", /* Conf is a configuration obj */ "ConfigurationObject" : "conf", /* Score is a player statistic state */ "ScoreObject" : "score" }