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- #!./bin/python3
- import os
- import yaml
- import pygame # type: ignore
- from typing import Dict
- import random
- # Color constants
- BLACK = (0, 0, 0)
- GREEN = (0, 255, 0)
- WHITE = (255, 255, 255)
- class Display:
- '''
- Display object
- '''
- def __init__(self, config, pydsp):
- # Set config values
- self._dx = config.get("dimx", 128) # Drawing dimensions
- self._dy = config.get("dimy", 160)
- self._playlistFile = config.get("playlist", "music.yml") # Playlist data
- self._pydsp = pydsp # Pygame display object
- self._fontsize = config.get("fontsize", 12) # Fontsize to use
- self._drawlines = int(self._dy / 12) - 5 # Max number of drawn lines
- # Set initialisation values
- self._selection_pointer = 0 # Current selected value
- self._line_offset = 0 # Drawing offset in playlist
- self._current_item = None
- self._bgImg = None
- def getPlaylist(self) -> Dict:
- '''
- Return the playlist for this display.
- '''
- return yaml.safe_load(open(self._playlistFile)).get("playlist", [])
- def update(self):
- '''
- Load the data from the given playlist file and draw it according to the current state.
- '''
- self._pydsp.fill((0,0,0))
- playlist = self.getPlaylist()
- # Correct offset and selection pointer
- if self._selection_pointer < 0:
- self._selection_pointer = 0 # Make sure the selection is at least at pos 0
- if self._line_offset > 0: # Move the line offset down if possible
- self._line_offset-=1
- elif self._selection_pointer > self._drawlines: # Make sure sure selection does not exceed list
- self._selection_pointer = self._drawlines # Move the line offset up if possible
- if self._line_offset < len(playlist) - self._drawlines - 1:
- self._line_offset+=1
- # Draw lines
- font = pygame.font.Font('freesansbold.ttf', self._fontsize)
- drawline = 0 # Line currently drawm
- for i, item in enumerate(playlist):
- # Skip lines until we reached the offset
- if i < self._line_offset:
- continue
- # Draw the line
- if drawline == self._selection_pointer:
- text = font.render(item["name"], True, BLACK, GREEN)
- pygame.draw.rect(self._pydsp, BLACK, (0,0,self._dx,50))
- try:
- self.drawArt(item)
- except Exception as e:
- print("Error while drawing art:", e)
- self._current_item = item
- else:
- text = font.render(item["name"], True, GREEN, BLACK)
- self._pydsp.blit(text, (0, drawline * self._fontsize+50))
- # Increase number of drawn lines - stop when the maximum is reached
- drawline += 1
- if drawline > self._drawlines:
- break
- def drawArt(self, item):
- '''
- Beautify the display.
- '''
- font = pygame.font.Font('freesansbold.ttf', self._fontsize)
- # Draw a background image
- if self._bgImg is None:
- bg = os.listdir("web/background")
- bg = bg[random.randint(0, len(bg)-1)]
- self._bgImg = pygame.image.load(os.path.join("web/background", bg))
- pygame.transform.scale(self._bgImg, (self._dx, 50))
- self._pydsp.blit(self._bgImg, (0,0), (0, 0, self._dx, 50))
- path = item.get("path")
- title = item.get("name", "")
- artist = item.get("artist", "")
- # Try to extract meta data
- if path is not None:
- pass
- s = title
- if artist != "":
- s = "%s (%s)" % (s, artist)
- text = font.render(s, True, WHITE, BLACK)
- self._pydsp.blit(text, (0, 38))
- def currentItem(self) -> Dict:
- '''
- Return the current selected item.
- '''
- return self._current_item
- def action(self, action: str):
- '''
- Perform an action to this display.
- '''
- if action == "up":
- self._selection_pointer-=1
- elif action == "down":
- self._selection_pointer+=1
- self.update()
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