musikautomat.py 3.4 KB

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  1. #!./bin/python3
  2. import os
  3. import sys
  4. import threading
  5. import time
  6. import traceback
  7. from typing import Dict
  8. import pygame # type: ignore
  9. import tornado.ioloop, tornado.web
  10. import asyncio
  11. try:
  12. import RPi.GPIO as GPIO # Support for Raspberry PI GPIO input
  13. except:
  14. import mock_rpi_gpio as GPIO
  15. class Musikautomat:
  16. def __init__(self, pydsp, config: Dict):
  17. # Initialise state objects
  18. self._autostart = config.get("autostart")
  19. self._pydsp = pydsp
  20. #self._display = Display(config, self._pydsp)
  21. #self._display.update()
  22. #self._eventSink = self._display
  23. #self._player = Player(config, self._pydsp)
  24. self._dx = config.get("dimx", 128)
  25. GPIO.setmode(GPIO.BOARD) # Use physical pin numbering
  26. GPIO.setwarnings(False) # Disable warnings
  27. GPIO.setup(3, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
  28. GPIO.setup(5, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
  29. GPIO.setup(7, GPIO.IN, pull_up_down=GPIO.PUD_UP)
  30. GPIO.setup(11, GPIO.IN, pull_up_down=GPIO.PUD_UP)
  31. def runDisplay(self):
  32. '''
  33. Run event loop for display and buttons.
  34. '''
  35. clk = pygame.time.Clock()
  36. gpio_event_timer = 0
  37. #if self._autostart:
  38. # self.eventRight()
  39. # self.eventRight()
  40. while True:
  41. clk.tick(10) # We only need 10 FPS
  42. if gpio_event_timer > 1:
  43. if GPIO.input(3) == 0: # Up
  44. gpio_event_timer=0
  45. self.eventUp()
  46. elif GPIO.input(5) == 0: # LEFT
  47. gpio_event_timer=0
  48. self.eventLeft()
  49. elif GPIO.input(7) == 0: # RIGHT
  50. gpio_event_timer=0
  51. self.eventRight()
  52. elif GPIO.input(11) == 0: # DOWN
  53. gpio_event_timer=0
  54. self.eventDown()
  55. else:
  56. gpio_event_timer+=1
  57. try:
  58. for event in pygame.event.get():
  59. # Handle exit event
  60. if event.type == pygame.QUIT:
  61. pygame.quit()
  62. sys.exit()
  63. # Handle key events
  64. if event.type == pygame.KEYDOWN:
  65. if event.key == pygame.K_UP:
  66. self.eventUp()
  67. elif event.key == pygame.K_LEFT:
  68. self.eventLeft()
  69. elif event.key == pygame.K_RIGHT:
  70. self.eventRight()
  71. elif event.key == pygame.K_DOWN:
  72. self.eventDown()
  73. except Exception as e:
  74. # Display error
  75. traceback.print_exc()
  76. self._pydsp.fill((0,0,0))
  77. font = pygame.font.Font('freesansbold.ttf', 12)
  78. s = str(e)
  79. n = int(self._dx / 6)
  80. for i, start in enumerate(range(0, len(s), n)):
  81. text = font.render(s[start:start+n], True, (255, 0, 0) , (0, 0, 0))
  82. self._pydsp.blit(text, (0, i * 12))
  83. self._eventSink = self._display
  84. pygame.display.update()
  85. def eventUp(self):
  86. print("UP")
  87. def eventDown(self):
  88. print("DOWN")
  89. def eventLeft(self):
  90. print("LEFT")
  91. def eventRight(self):
  92. print("Right")