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@@ -0,0 +1,55 @@
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+#!/usr/bin/python3
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+
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+import sys,os
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+os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
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+import pygame
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+
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+from pygame.locals import *
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+os.environ["SDL_FBDEV"] = "/dev/fb1"
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+# Uncomment if you have a touch panel and find the X value for your device
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+#os.environ["SDL_MOUSEDRV"] = "TSLIB"
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+#os.environ["SDL_MOUSEDEV"] = "/dev/input/eventX"
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+
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+pygame.init()
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+
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+# set up the window
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+DISPLAYSURF = pygame.display.set_mode((128, 160), 0, 32)
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+pygame.display.set_caption('Drawing')
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+
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+# set up the colors
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+BLACK = ( 0, 0, 0)
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+WHITE = (255, 255, 255)
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+RED = (255, 0, 0)
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+GREEN = ( 0, 255, 0)
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+BLUE = ( 0, 0, 255)
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+
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+# draw on the surface object
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+DISPLAYSURF.fill(WHITE)
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+pygame.draw.polygon(DISPLAYSURF, GREEN, ((16, 0), (111, 106), (36, 277), (56, 27), (0, 106)))
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+pygame.draw.line(DISPLAYSURF, BLUE, (60, 60), (120, 60), 4)
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+pygame.draw.line(DISPLAYSURF, BLUE, (120, 60), (60, 120))
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+pygame.draw.line(DISPLAYSURF, BLUE, (60, 120), (120, 120), 4)
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+pygame.draw.circle(DISPLAYSURF, BLUE, (40, 50), 20, 0)
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+pygame.draw.ellipse(DISPLAYSURF, RED, (110, 200, 40, 80), 1)
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+box = pygame.draw.rect(DISPLAYSURF, RED, (100, 150, 100, 50))
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+
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+pixObj = pygame.PixelArray(DISPLAYSURF)
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+pixObj[120][144] = BLACK
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+pixObj[122][146] = BLACK
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+pixObj[124][148] = BLACK
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+pixObj[126][158] = BLACK
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+pixObj[126][158] = BLACK
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+del pixObj
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+
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+# run the game loop
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+while True:
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+ for event in pygame.event.get():
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+ if event.type == QUIT:
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+ pygame.quit()
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+ sys.exit()
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+ if event.type == pygame.MOUSEBUTTONDOWN:
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+ print("Pos: %sx%s\n" % pygame.mouse.get_pos())
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+ if box.collidepoint(pygame.mouse.get_pos()):
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+ pygame.quit()
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+ sys.exit()
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+ pygame.display.update()
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